Projects (2014 - 15)

Think, Make, Manage

An incubation space for aspiring creative professionals

The 4 year undergraduate Professional Diploma Program at Srishti culminates in a final year of project based learning where there is a synthesis and consolidation of skills, positions and perspectives. Projects are multi and inter-disciplinary incubation spaces, located in a live context, preparing young designers and artists for a professional future that is ever evolving and dynamic.

Students at Srishti have the freedom to navigate and explore varying mediums and disciplines, discovering and building their strengths. The final year projects offer diverse opportunities for students, to find their personal and professional calling.

Projects are organized around clusters or themes, pursuing lines of enquiry that provide for contextual and collaborative practice between disciplines and mediums.

Projects - Semester 1

Art and Design in Public Domain

Art in Transit

A pilot project for the Namma Metro that focussed on converting the Peenya Metro Station into an immersive art and design experience that marks the location of the station and it's architecture. Formal explorations included Exhibition + Lighting design, Installation Design, Public Furniture Design, Surface Graphics (including murals, collage and print), Moving Image, Sound + Light Installations, Interactive Experiences + Gaming and Oral + Literary Expression.

Art in Transit


Art and Design in Public Domain

Elephant in the Room

Locating itself at the historical juncture of ‘Partition of the Indian sub continent’, the project enquiry sought to understand the nature of memories and how we remember and forget. The process worked towards creating a tangible body of cross disciplinary public artwork.

Elephant in the Room


Artecraft

Design and Craft - Nature India

In collaboration with Nature India, a subsidiary of the Wildlife Trust of India, a range of artifacts for retail were developed collaboratively with local artisan communities living in and around protected areas. Students explored possibilities with Silk, Aronai from Assam and Grass from North Bihar.


Artecraft

Designing with Archives at MAP (Museum of Art and Photography)

Inspired by the eclectic collection of MAP students re-imagined these works of art into contemporary products. These merchandisable products recalled the original experience of the artwork and were intended for retail and e-tail at the museum shop.

Designing with Archives at MAP


Design for Children

The Dream School Project

The project envisioned marketing-branding endeavor for a K12 school in the culturally rich South Bangalore community. Design students explored spaces, places and branding for new and innovative methods of learning.

The Dream School Project


Design for Children

If I were story, if I were sky

To create and co-create educational artefacts/ experiences for and with children, that investigate the world with the imagination, will, knowledge and dreams of children.
In a country where indigenous and localised learning materials for children are limited, and they are rarely involved in the creation of these, the challenge was to build a new visual language for engagement in the field of children’s literature, media and learning experiences.

If I were story, if I were sky


Moving Image

Animating the Intangible

How are socio-cultural themes explored through animation techniques and forms to create a moving image work? The emerging narratives moved into production of short moving image works in animation, manipulated video or other experimental forms.

Animating the Intangible


Moving Image

Enquiries in film

A film maker needs to discover a way in which intensive, thoughtful watching and a study of diverse ideas can help her find her individual voice. Akin to how an artist might prepare her paper and begin to paint.

A series of immersive workshops provoked questions and began to re-configure our relationship with film. What links these diverse contexts – like comedy, labour, image-making in pre-cinema folk forms:, what does comedy have to do with labour? Can studying one genre open out other voices of cinema?

Students followed a set production timeline, culminating in a short film.

Enquiries in film


Design for Conservation

Reimagining the Ark

Do zoos reflect how we view nature? How can innovative design ideas enhance and transform public perception of and interaction with zoos and the natural world? How can zoos be imagined as ‘arks’ that help preserve wildlife and conserve biodiversity?

Students created working prototypes of interactive exhibits, installations, games and educational aids. The project was in collaboration with the Center for Environment Education (CEE).

Reimagining the Ark


Design for Resilience

‘We walked into the Arms of the Forest...’

To see and reimage biological diversity of the Western Ghats beyond the species approach - to see habitats, micro-ecosystems, landscapes, and patterns of behavior in these places across time, scales, practices and relationships.

In collaboration with the Agumbe Rainforest Research Station (ARRS), the intent was to drive change and imagine new ways of documentation and creative communication of biodiversity, working with local communities and scientists and researchers , both located at Agumbe, Karnataka, Western Ghats.

‘We walked into the Arms of the Forest...’


Design for Resilience

My Nomad Soul

A series of human interest biopics on traditional communities struggling to protect their land and livelihoods in times of massive economic and social change.
Having done a fair bit of serious documentation of issues related to forest rights, Srishti Films looked to infuse some cinematic life into these documentary films about livelihood and landscapes by crafting a narrative through personal stories.


Design for Business

Designing for Societies in Transition

How to design for rich, engaging and meaningful experiences of beings in transition? Being Mobile explores this question across two intertwined problem spaces:

  1. Out-of-clinic healthcare and
  2. Smart-phone enabled experiences

Working under the mentorship of industry trained senior designers, student explorations included mapping of products and services opportunity and problem landscape, researching appropriate user segments to develop empathy, conceptualizing & demonstrating product and service concepts, and developing proof of concepts (be it apps and or physical products or services), through multi-disciplinary design innovation, experience design & interaction design approach.

Designing for Societies in Transition


Design for Business

Tupperware

What is the next big thing in baby and kids/toddler market segments in India for Tupperware? How does Tupperware expand their existing presence in this growing category?

Tupperware wanted to explore products with penetrative low cost pricing to step into the baby consumer segment. The process entailed an understanding of the domestic consumer and market, in order to develop new 3D product concepts that would fit the brand and its philosophy and be realized successfully into the market.


Design for Business

AIR SHARE – Ideas take wings

How can SMART design interventions and design sensibilities, propose relevant creative solutions to make a new domestic airline differentiate itself in the current crowded domestic skies?

The project had a live interface with the industry wherein the design process and outcomes were mentored by design professionals from Tata Elxsi. The aim was to get under the skin of the Indian air traveller to create a map that details different stages of his or her total travel experience. The collaborative design wisdom yielded an understanding and analysis of all stages of travel – from tickets to airports, airplane and the destination.

AIR SHARE – Ideas take wings


Design for Business

Beyond Prettiness

Designing smart and effective advertising campaigns.

Beyond Prettiness


Design for Impact

IMPACT EDGE: Design Business for the other 90%

Impact enterprises aim to profitably maximize impact, not maximize profits to tackle serious social problems. Many of the big problems that face society can be tackled through well designed, market oriented businesses.

Impact Edge prepares potential entrepreneurs in the livelihoods space, including creative manufacturing and agriculture through a mix of projects, challenges, boot camps and incubation with hands on mentoring.

Impact Edge co-creates solutions for projects with existing or proposed enterprises that can become sustainable businesses using the convergence of business strategy, design thinking, technology and capital.

IMPACT EDGE


To have a glimpse into last semester's projects, Click here >>  

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