“The details are not the DETAILS. They make the design.” - Charles Eames
Intense prototyping in process
As more and more spaces need to be adapted for a variety of purposes, the interior design and build industry requires individuals capable of a sensitive approach towards design, with in-depth technical understanding and detailed knowledge of practical modes of timely and cost-effective execution.
The Interior Design and Build course at Srishti focuses on spatial design with sensitivity to materials, processes, cost and users. The course provides opportunities for students via these learning experiences: internship for first-hand experience of a variety of contexts, hands-on workshop learning, development of visualisation, presentation and experimental skills, and sound technical knowledge.
The three years of this course align with the levels 5,6, and 7 of the NSQF guidelines and creates skilled employees for Construction, Retail, Tourism & Hospitality and Media & Entertainment sectors.
A workshop crit session in process
The Interior Design and Build course is a systematic approach to a project in which the entire process of design and construction is streamlined and undertaken by a single entity. The course will explore new innovations that are changing the face of design-build interiors. For example, 3D-printing technology and prefabricated interiors will help learners to develop the ability to integrate technology, skill and technique into the practice.
This course is an intensive, practice-based and practice-oriented training. Emphasis is given to extensive internships in industry, hands-on workshop learning, skill development in visualisation and representation. The core skills acquired through the above to build a well-rounded designer are:
- Sound technical knowledge and project implementation skills
- Sensitivity to design quality, innovation and aesthetic characteristics
- Material and ecological responsiveness and cultural awareness
Discussion on mateials and processes
Bootcamps foster accelerated learning of concepts, skills and technologies that are directly linked to either employable, entrepreneurial or livelihood based skills. Working through immersion, with a focus on hands-on problem solving and peer learning rather than instruction, capabilities and competences are created through real experiences and not classroom based exercises.
Hackathons can range from competitions or events over days to half-day jams or a one day hack-fest. This format encourages brainstorming, pitching of concepts, working in teams and also planning projects as well as development of prototypes.
Mastery Learning with Guided Practice breaks down competences or skills into subskills, methods and techniques. Through targets taught through modeling and direct instruction and modeling followed by guided and then independent practice mastery of core competences and skills is achieved.
Fab.Ateliers builds on the values of thinking, modeling and making through the integration of philosophies drawn from both grass-root communities of practitioners as well as the use of tools from digital technology innovations in manufacturing and making.
Public Labs are open spaces that foster DIY thinking along with citizen science and other initiatives to build a culture of learning that is self-initiated, independent and collaborative. Building on ideas drawn from the open source community, Srishti (Art)ScienceBLR is an Public Lab that is open to all learners for purposes of self study, learning archiving and developing personal interests in technologies.
Work-based learning is a co-design of opportunities/projects by industry based professionals or employers or other stakeholders and learning professionals or faculty. Guided and facilitated by Mentors this space allows for future employees to participate in the learner journey rather than evaluate only its outputs.
Industry Exposure includes both orientation to specific jobs and roles within each industrial cluster as well as work experience as apprentices within the industry. Exposure to the cultural sector of the creative industries focuses on organisations, studios and other entities that are involved in the mass production of films and video, games including video games, cinema, music and the publication industry. Exposure to the creative sector is inclusive of of both economic and social benefits of innovation through design in the fields of apparel, interiors, products and craft based industries.
Performance Standards Based Assessment allows for multiple forms of evaluation that are set by standards required by industry. The assessment which is continuous and operates through each semester includes both micro or precision testing,, task based assessment , portfolio evaluation and culminates in the sixth semester with the capstone and its exhibition.
Working with natural materials in progress
What you will learn
In year one you will acquire a thorough understanding of basics of space, layouts and materials. You will develop skills to observe record & represent accurately. You will learn the fundamentals of space making, design process and interior materials, technical conventions, software and basic interior services. Industry exposure will introduce you to work ethics, work culture and to projects being handled by different design and build studios.
In year two you will acquire the ability to conceptualise and execute a range of spatial requirements and interior services. You will develop the skills to coordinate and plan efficiently. You will learn to design and detail spaces and furniture that are appropriate to specific users and functions of the space. You will be able to incorporate the design of spaces and services for the design build process. Industry apprenticeship will allow you to put to practice some of your learning in an actual industry environment.
In the year 3 you will work in an industry setup and gain practical skills in a specific role.
You will have scope to find an area of interest and gain expertise.
In the graduating capstone you will conceptualise, plan and execute a complete interior design project. You will develop the skills to manage sites and resources professionally. You will learn about different building systems like lighting, plumbing, water supply, HVAC and special user requirements.
Interior Design and Build classroom
Learning through site visits
Ideating and conceptualisation in process