“For the things we have to learn before we can do them, we learn by doing them” - Aristotle
The animation, visual effects and gaming industries in India are rapidly expanding. A key feature of this is a gradual rise in production of original content produced within the country. There has also been an expansion of regional and multilingual content. Along with a significant flow of outsourced work from foreign productions, these industries are opening up innumerable job opportunities. There is a demand for highly skilled qualified talent that merges technical and artistic skills. The content being produced for local and international consumption now requires a broader pool of talent with expanding job profiles. Individuals with good technical abilities should also have a broad understanding of related fields, the full scope of these industries and their future possibilities.
The three years of this course align with the Levels 5,6 and 7 of NSQF guidelines and creates skilled employees for the Media and Entertainment sector.
Srishti offers a 3-year undergraduate technical course in Digital Media Production. It is designed to provide a good balance between focused skill building, collaborative learning through projects, apprenticeship and exposure to related fields. The course encourages individual approaches to learning and skill enhancement and exploration of unique contexts. Srishti intends to develop talented and enterprising individuals for a changing and diverse environment of the industry. Digital media production offers specializations in Animation, Game Design and Visual Effects.
Bootcamps foster accelerated learning of concepts, skills and technologies that are directly linked to either employable, entrepreneurial or livelihood based skills. Working through immersion, with a focus on hands-on problem solving and peer learning rather than instruction, capabilities and competences are created through real experiences and not classroom based exercises.
Hackathons can range from competitions or events over days to half-day jams or a one day hack-fest. This format encourages brainstorming, pitching of concepts, working in teams and also planning projects as well as development of prototypes.
Mastery Learning with Guided Practice breaks down competences or skills into subskills, methods and techniques. Through targets taught through modeling and direct instruction and modeling followed by guided and then independent practice mastery of core competences and skills is achieved.
Fab.Ateliers builds on the values of thinking, modeling and making through the integration of philosophies drawn from both grass-root communities of practitioners as well as the use of tools from digital technology innovations in manufacturing and making.
Public Labs are open spaces that foster DIY thinking along with citizen science and other initiatives to build a culture of learning that is self-initiated, independent and collaborative. Building on ideas drawn from the open source community, Srishti (Art)ScienceBLR is an Public Lab that is open to all learners for purposes of self study, learning archiving and developing personal interests in technologies.
Work-based learning is a co-design of opportunities/projects by industry based professionals or employers or other stakeholders and learning professionals or faculty. Guided and facilitated by Mentors this space allows for future employees to participate in the learner journey rather than evaluate only its outputs.
Industry Exposure includes both orientation to specific jobs and roles within each industrial cluster as well as work experience as apprentices within the industry. Exposure to the cultural sector of the creative industries focuses on organisations, studios and other entities that are involved in the mass production of films and video, games including video games, cinema, music and the publication industry. Exposure to the creative sector is inclusive of of both economic and social benefits of innovation through design in the fields of apparel, interiors, products and craft based industries.
Performance Standards Based Assessment allows for multiple forms of evaluation that are set by standards required by industry. The assessment which is continuous and operates through each semester includes both micro or precision testing,, task based assessment , portfolio evaluation and culminates in the sixth semester with the capstone and its exhibition.
Digital Media Production offers a choice of three pathways and students can choose any one pathway to pursue
For more information, write to firstname.lastname@example.org