“The future is now” - Nam Jun Paik
Art Practice and Methodologies in New Media Art : work by Dushyant Dhiren
Experimental Media Arts (EMA) is a field of creative practice, dialogue and research that combines contemporary art, technology, the sciences and design for artistic expression, innovation and social intervention. Through exploring their intersections, students acquire unique hands-on knowledge and skills, and develop transdisciplinary approaches to creative work and research.
The Experimental Media Arts students will be able to work across disciplines and initiate collaborations with professionals in areas such as the arts, media studies, gaming, speculative design, scientific experimentation, electronics, and education.
During the course of their studies, EMA students will develop innovative ways of exploring, observing and making—in class, in laboratories, in maker spaces, in galleries and in public space.
The field of studies EMA encompasses are Contemporary Art and New Media (such as history of art, film, gaming, internet, virtual/mixed/augmented reality, interactive environments), Histories of Science and Technology, Natural and Biological Sciences, Electronics and Electronic Systems to inform the production of artistic projects, design products and creative experiments.
The students will engage in DIY processes of modifying, tinkering, creating and playing with everyday objects, media, digital devices and software to develop new ways of re-inventing and re-imagining what surrounds us.
On completion of the course, the EMA students will be creative practitioners able to understand historical, contemporary and emerging technologies, and their connections and influence with the world we inhabit.
- Innovative use of interactive technologies to create participatory installations (such as VR, AR, Gaming, Networks and Sonic).
- Development of unique forms and aesthetics that challenge sensorial interactions (such as Smart textiles, Mapping, Electronics Circuits).
- Futuristic approaches to creating perceptual and embodied experiences (such Neuro-sensors, AI, Biomimicry, Human-Machine Interaction).
- Developing experimental approaches to making and engineering materials and artifacts to sustain our lifestyles and re-imagine our future (such as Energy, Transportation, Critical Use of Data).
Critical Thinking Across Disciplines
Play & Invent
Exploration of forms and materials
Sharing and fostering knowledge
Developing collaborative strategies
Connecting with peers and social communities (DIY, Open Access)
Physical Computing : Instrument Raju (experimental vocalist of Robot band)
Modeling and Simulation
The curriculum comprises of different ways of learning as follows:
- Foundation Studies introduces students to basic principles and tools of Art, Design and Technology as methods, tools and processes
- Disciplinary Studios are learning spaces where students develop core disciplinary capabilities, while navigating a trans-disciplinary environment
- General Studies: A common and compulsory programme of study that integrates Humanities, Sciences, Development and Policy Studies and also offers Languages-English, Indian- Hindi and Kannada as well as Foreign (Spanish, French and German)
Click here to read more about the General Studies Program >>
- Interim: An introduction to practice in new and emerging areas of art and design
- Electives: Of three kinds- this program allows students to expand their skills, develop the interests as well as provide opportunities for travel exchange
- Internship/Apprenticeship: Compulsory work experience done over the summer-break between the 6th and 7th semester
- Project involves the application, synthesis and demonstration of capabilities acquired, and is a qualifier to the thesis
- Thesis is culmination of the 4-year program, which allows for demonstration of an integration of values, positions, capabilities and practice.
- The philosophy and pedagogy of EMA is rooted in the arts and new media studies while it engages in research and projects across disciplinary boundaries.
- Hands-on engagement with traditional and digital technology and processes.
- Open space learning through collaborations in the form of labs, events and exhibitions.
- Exposure to the research and work of practitioners and artists-in-residents at the Centre for Experimental Media and Arts (CEMA) and ArtScienceBLR.
Signal Interruption Workshop
Prototyping with medium and materials
Physical Computing : Aashish Shakeel building Tommy the guitar
- Developing an innovative mind and sense of curiosity for speculative and futuristic technologies and their use.
- Ability to take risks in developing ideas, working with the unfamiliar and re-creating the existing to find something different and unique solutions
- Possessing a mindset and skills to renew, alter, make changes to something established or to introduce something new.
- Creatively using and transforming media (text, video, sound and touch, etc.); technologies (everyday tools, microprocessors, sensors, screens, etc.) and modalities (code, prototyping, simulation, modeling) to create tangible and intangible forms
- Synthesizing practical skills and critical thinking to work with media technologies and practices
The EMA capabilities set could lead to practice and work in fields such as:
- Media Art projects (contemporary art, computational and generative art, interactive installations such as vr, ar, mapping)
- Art & Science studios and labs (sonic art, bio art and neuro-art)
- Experimental moving-image
- Interface and experience design (iot, apps)
- Multimodal interactive platforms (tactile, sonic, etc.)
- Communication design (social networks, mobile, software, applications, etc.)
- Multimodal data visualization and presentation (journalism, etc.)
- Special Effects and Animation
- Multimedia publishing (digital storytelling and communication)
- Smart Media and Objects (textile, mobile, etc.)
Sensors Probes and Detectors : Reimagining Seymour Papert’s Turtle
Experimental Media Art is a field of creative practice, dialogue and research that combines contemporary art, technology, the sciences and design for artistic expression, innovation and social intervention. Through exploring their intersections, students acquire unique hands-on knowledge and skills, and develop transdisciplinary approaches to creative work and research.
The field of studies that Experimental Media Art encompasses are Contemporary Art and New Media (such as history of art, film, gaming, internet, virtual/mixed/augmented reality, interactive environments), Histories of Science and Technology, Natural and Biological Sciences, Electronics and Electronic Systems to inform the production of artistic projects, design products and creative experiments
The program is informed by the following learning disciplines:
Digital Media Arts
Game Art, Design and Development
Natural Sciences and Biology
New Media Theory
Research and Collaboration
Students under this program will have the opportunity to work at the following labs at Srishti.
Centre for Education, Research, Training and Development (CERTAD)
Design+Environment+Law Laboratory (DEL Laboratory)