Experimental Media Arts (B.Cr.A.)

  


“The future is now” - Nam Jun Paik


Art Practice and Methodologies in New Media Art : work by Dushyant Dhiren


Vision

The Bachelor in Creative Arts in Experimental Media Art (EMA) is a field of creative practice, dialogue and inquiry that integrates the arts, sciences and technology. Through exploring their intersections, students acquire unique skills and develop transdisciplinary approaches to creative practice and research.

By experimenting with new ways of seeing, doing and making—in class and in the public space—, the Experimental Media Art students will be encouraged to develop projects based on intensive research and fieldwork to nurture their own angle of inquiry and approach to creating. The field of studies of such projects will encompass new and tactical media, contemporary art and histories of technology, as well as natural and biological sciences, and lab explorations. The students will engage in DIY processes of modifying, tinkering, and playing with everyday objects and popular culture but also critical theory and methodologies that they will be encouraged to re-image and re-invent.

The Experimental Media Art students will be able to work across disciplines and fields of work, and initiate collaborations with professionals in areas such as the arts, gaming, speculative design, scientific experimentation, electronics, and education.


Key Values

Critical Thinking Across Disciplines
Hands-on tinkering
Play & Invent
Tactical Media Projects
Media and Tech Experimentation
Collaborative Practice
DIY & Open Access
Connecting with the Social



Physical Computing : Instrument Raju (experimental vocalist of Robot band)



Modeling and Simulation


Course Structure

The curriculum comprises of different ways of learning as follows:

  1. Foundation Studies introduces students to basic principles and tools of Art, Design and Technology as methods, tools and processes
  2. Disciplinary Studios are learning spaces where students develop core disciplinary capabilities, while navigating a trans-disciplinary environment
  3. General Studies: A common and compulsory programme of study that integrates Humanities, Sciences, Development and Policy Studies and also offers Languages-English, Indian- Hindi and Kannada as well as Foreign (Spanish, French and German)
  4. Interim: An introduction to practice in new and emerging areas of art and design
  5. Electives: Of three kinds- this program allows students to expand their skills, develop the interests as well as provide opportunities for travel exchange
  6. Internship/Apprenticeship: Compulsory work experience done over the summer-break between the 6th and 7th semester
  7. Project involves the application, synthesis and demonstration of capabilities acquired, and is a qualifier to the thesis
  8. Thesis is culmination of the 4-year program, which allows for demonstration of an integration of values, positions, capabilities and practice.


Learning Approach

  • The philosophy and pedagogy of EMA is rooted in the arts and new media studies while it engages in research and projects across disciplinary boundaries.
  • Hands-on engagement with traditional and digital technology and processes.
  • Open space learning through collaborations in the form of labs, events and exhibitions.
  • Exposure to the research and work of practitioners and artists-in-residents at the Centre for Experimental Media and Arts (CEMA) and ArtScienceBLR.



Signal Interruption Workshop



Prototyping with medium and materials



Physical Computing : Aashish Shakeel building Tommy the guitar


Capabilities

  • Developing creative approaches to transforming existing technologies, devices and material to express ideas
  • Practically exploring old and emerging media, technologies and interfaces and how they intergate
  • Learning to disrupt given understanding and applications of scientific and technological thinking
  • Acquiring a critical understanding of the role of technological and scientific developments in socio-cultural, political and artistic environments
  • Formulating a position and situate own's own practice, research and sensitivity in the field of experimental media art


Opportunities

The B.Cr.A in Experimental Media Arts prepares students for a career in the arts and design as curators, researchers, practicing artists, innovators and designers in the emerging and existing creative enterprises.


Sensors Probes and Detectors : Reimagining Seymour Papert’s Turtle


Disciplinary Intersections

The program is informed by the following learning disciplines:

Contemporary Art Practices
Curatorial Studies
Digital Media Arts
Film
Game Art, Design and Development
Mathematics
Natural Sciences and Biology
New Media Theory


Research and Collaboration

Students under this program will have the opportunity to work at the following labs at Srishti.

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