“The Analytical Engine weaves algebraic patterns, just as the Jacquard loom weaves flowers and leaves” - John Maeda
Objects that ‘behave’ and ‘communicate’ have rapidly moved from the realm of science fiction to our homes, shelves and pockets. Products are no longer static, but are expected to interact, inform and guide. In a similar vein, data is now available in quantities larger than was imagined in the recent past. Patterns have to be seen and conveyed, often interactively in real-time.
We facilitate design and art professionals of the future, who can work in multiple contexts, make complex connections, lead and manage change. We facilitate and inculcate working with autonomy towards a clear self-position, be it as an entrepreneur, a design lead or as an independent creative practitioner.
As these technologies become accessible, it becomes necessary to find ways in which they make a meaningful difference to the quality of people’s lives. While many of these technologies are actively used in entertainment, their potential in spheres such as education and healthcare has much left uncovered. Innovation in these areas will be based on design-led computation.
Computation and algorithms allow a designer to break out of the static, to make products which evolve; while tangible materials remain as important as they have always been intangible materials like code and language enables the structure of objects to move from finite points to become more like a spectrum.
- Disciplinary Studies
- Trans-disciplinary Projects
- Theory and Understanding Units
- Self-Directed Inquiry/Research
- Knowledge Enhancement (Ability or Skills)
- Inter-disciplinary and participative since it will be driven by contexts that involve integration with products and services.
- Theories and frameworks are applied, leading to appreciating, questioning and extending them.
- Technology changes fast; software libraries and tools rise and fall; hardware never stays the same. To work in this scenario, the ability to learn independently using resources such as documentation and the web. Students of this course will be expected to learn new tools as required.
- Building prototypes, tinkering and iteration will be essential to learning.
- Conceptualize ideas and interaction techniques using software sketching and prototyping
- Apply methods to visualise to data of various types from a variety of fields
- Build the information architecture of a system with a number of entities with differing functions and roles
- Learn new tools and techniques as needed using online forums, communities and documentation independently
- Implement algorithms in appropriate programming languages
- Analyse a conceptual system or product to find parts that are easy to build and elements that require new tools or resources
- Contribute in a group working on complex problems and identify the aspect that computation can be brought to bear on
- Beyond the process of testing and iteration to develop software that functions correctly, also consider aspect of interaction and user experience
Graduates of Design Computation at Srishti will be able to contribute in the areas of implementation of systems design, data visualisation, designing smart objects for IoT in conjunction with systems that support them. They could shape innovative products and services in the (traditional) areas of education, healthcare and entertainment.
For more information about this program, kindly email Gautham Dayal at firstname.lastname@example.org
The program is informed by the following learning disciplines
Contemporary Textile Practices
Experimental Media Arts
Game Art, Design and Development
Product and Interface Design
Research and Collaboration
The students under this program will have the opportunity to work with the following centers and labs at Srishti.
The Center for Experimental Media Arts (CEMA)
Center for Education, Research, Training, and Development (CERTAD)
Frugal Design Lab
Srishti Labs (SLabs)