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MA in Art Practices

Pathway : Animation and Visual Effects

“Animation is not the art of drawings that move but the art of movements that are drawn” - Norman McLaren

The attributes of moving image are becoming difficult to define. The lines between live-action, animation and computer generated imagery are getting blurred. The course in Animation and Visual Effects encourages innovation in the field of manipulated moving image and finding one’s voice in either personal, artistic or industry environments

Animation and Visual Effects specialisation at Srishti at the Masters level nurtures creativity and personal expression accompanied by skills strategic to a growing creative industry. It provides a framework for practitioners from diverse fields to enter the world of animation and visual effects and expand its boundaries through their unique perspectives and experiences. This course encourages students to explore and develop personal styles, artistic visions and voices through their filmmaking practices. It also seeks to provide a broad understanding of animation filmmaking based on independent practice, the industry and experimentation in the Indian context. Students can choose to work with diverse techniques (2D and/or 3D, traditional, experimental, stop motion etc.) to develop their abilities as storytellers, visual artists and directors. The curriculum includes fundamental inputs in animation techniques, film language, storytelling, image-making processes and skill enhancement. It also offers opportunities for experimentation, innovation and creative collaborations.

Key Values in the Curriculum

Unhindered Imagination
Personal expression
Cultural Innovation

Course Structure

  • Disciplinary Studies
  • Trans-disciplinary Projects
  • Theory and Understanding Units
  • Practice
  • Self-Directed Inquiry/Research
  • Knowledge Enhancement (Ability or Skills)

Learning Approach:

  • Navigation of a path through a combination of mandatory courses, chosen courses, lectures, workshops, electives and team/individual projects articulated within a multidisciplinary art and design context.
  • Independent learning with close guidance from mentors
  • Conception, development and production of a capstone project or a thesis over a period of two semesters


  • Expression, creativity, craftsmanship and problem solving
  • Artistic sensibility – sensitivity, balance, measure, attention to detail etc.
  • Creating and constructing fiction, understanding workings of a created world
  • Inventive thinking, risk taking - approaching the unknown
  • Having curiosity and an ability for methodical questioning
  • Ability to understand and imbibe contextual perspectives and synthesise individual positions
  • Articulating one’s practice in relation to diverse industry and/or artistic contexts
  • Understanding audiences and constructing viewer experiences


  • You can work in the industries of advertising, television, cinema and interactive media.
  • You can continue your practice, develop your own work and become entrepreneurs.
  • You can pursue your research and continue to do a PhD.
  • You can work for established design firms and production houses.
  • You can develop your own projects and apply for grants.

Disciplinary Intersections

The program is informed by the following learning disciplines:

Students Works