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FAQs - Experimental Media Arts

Experimental Media Arts (EMA) offers a unique approach to practice as artists and designers across the arts, technology and the sciences. The programme encourages students to work within one or more areas of media arts, which could be digital moving-images, digital art, web art, sound art, interactive installation, responsive objects, mapping and smart textiles, while also being able to combine them with more traditional artistic and design mediums and techniques.

The students explore the intersections of arts, technology and science through a combination of theoretical studies and practical studio work.  For example, the study of Media Arts, Art & Science and History of Technology is embedded in practical learning how to work with moving images, sound, objects and textiles, electronics, and software. The EMA teaching method, in fact, encourages learning through making, and sees making as tinkering, hacking and reimagining what already exists.

The two core learning outcomes of the programme are: (1) the ability to develop new applications of media and technologies for innovation and social change within contemporary art practice and the design field, and (2) the capability to critically understand, question and reimagine how technology and science exist and grow in the world we inhabit.

As an Experimental Media Arts graduate you will be equipped with theoretical and practical skills to become a creative practitioner, an artist or a designer able to work at the intersection between the arts, technology and sciences. This will allow you to develop unique and innovative ways to think about and work with old and new media.

Your ability to work across fields of work and research and your hands-on approach to making will allow to become a creative practitioner that can practice in the Art field (as a media artist, educator and researcher), in the Design field (as an interface and experience designer and multimedia storyteller), in the Creative Industries (in the field of gaming, multimedia publishing and smart textiles).

The 4-year Bachelor is structured as follows: - One-year Foundation Studies programme during which students are introduced to a broad interdisciplinary theoretical, practical and contextual research - Two-year Studio-based programme during which students navigate through the studios and workshop offered by the Experimental Media Arts programme and also within other disciplines - One-year Project-based programme during which students consolidate skills, positions and perspective, and develop a final project. Students are required to do an internship for 6 to 8 weeks at the end of the second year of programme of studies. The students’ navigation is determined by their major, their interests and skill-set with the advice of a mentor. There are opportunities to work with artists-in-residence and the teams of the Srishti’s Centres and Labs, such as ArtScienceBLR, IMPACT Edge, Srishti Films and Blank Noise Project.

The Experimental Media Arts programme works closely with the Centre of Experimental Media Arts (CEMA), a centre dedicated to artistic and curatorial experimentation with media and emerging technology that includes various research and educational project, from ArtScienceBLR to Art in Transit and Experimenta festival. Students will have the opportunity to use the facilities of CEMA which include: Art+Science Lab (which houses 3D printers, sound equipment, electronics components and power tools), Augmented/Virtual Reality Lab, 16mm film archive and equipment, a library dedicated to media arts.
Students will also be able to use the facilities of the Srishti workshops which are dedicated to wood, textile and metal fabrications.

With the innovative mindset and skillsets that you will develop during your programme of studies, and your interdisciplinary approach to research and practice you could work across the fields of Art, Design and Creative Industries.

• Media Art projects (contemporary art, digital art, interactive installations such as VR/AR environments, and mapping)
• Art & Science studios and labs (bio-art, neuro-art, bio-technology)
• Experimental film

• Interface and experience design (Internet of Things, Apps)
• Multimedia and interactive platforms
• Communication design (for social networks, mobile applications, and software
• Data visualization projects (in the areas of journalism, social sciences and mass media)

Creative Industries
• Special Effects and Animation
• Gaming
• Multimedia publishing (Digital storytelling and communication)
• Smart objects (smart textiles)