Experimental Media Arts is a field of artistic practice, dialogue, and inquiry that integrates the arts, sciences and technology. It embeds experimentation in the combined use of various media and modalities, scientific concepts/ phenomena, modes of perception and types of participation and collaboration.
The domains of creative research and practice it explores range from visual culture, humanities and curating to cognitive sciences, aestehetics and mathematics.
The program in Experimental Media Arts offers praxis of skills and theory courses that expose students to new ways of thinking and critically engages them in the studio and in public spaces.
The program aims to nurture creative art practitioners interested in research and practice that exists at the intersection of art, science and technology. The program builds on existing learning and skill set of the students and allows them to develop an independent line of inquiry for their own work and research which integrate various media, modes of practice and disciplines.
The two-year program is trans-disciplinary in nature, with a combination of studios, seminars, and workshops, to develop a line of inquiry and a corresponding body of work that culminates in an exhibition.
In the first year, students are immersed in theory courses and studios that introduce them to unconventional ways of thinking, tinkering, and hacking ideas, concepts, and technology. The second year is devoted to thesis definition, exploration, and production, through a series of studio and seminar courses.
The student’s navigation is determined by her/his interests and skill-set, along with the advise of mentors. There are opportunities to work with artists-in-residence and the teams of the Srishti’s Centres and Labs, such as ArtScienceBLR, IMPACT Edge, Srishti Films and Blank Noise Project.
The EMA program is part of the Center for Experimental Media Arts (CEMA), which has studios and labs that have been developing artistic and community-based projects using old and emerging technology, hardware and software tools and basic electronics, such as the ArtScienceBLR.
Students can also work with different labs and centers that they can choose according to their interests. They will be able to collaborate with them to use and share technological resources and scientific know-how.
The school provides a bridge program for prospective students who don't have a background in the Arts to develop the sensibilities and framework to undertake a two-year masters program in the Experimental Media Arts discipline.
Students from diverse backgrounds, such as the arts, computer engineering, humanities, the sciences, and social sciences, are encouraged to pursue this interdisciplinary masters program.
The structure of the program allows you to build on your existing knowledge systems, interests and skills; and combine it with new ways of learning, while developing curiosity and engaging with variety of perspectives.
The Masters provides students with the necessary advisers, mentors, artists and resources to navigate the two years, as well as develop process, and contextualize their practice.
Continuous assessment of assignments, participation in seminars, workshops, and also the development of a portfolio replaces an end of year examination, The culmination of the two years will be either a capstone project or dissertation.
The program enables creative practitioners and designers to work in a wide range of fields. After completion of the course students will be able to take the following directions:
- professional art practice
- curating and arts management
- gaming and creative industries
- archives and libraries
- interactive communication and design
- academic research<br>
Specifically, within the Arts, graduating students can engage with with bio arts, digital and interactive making and installation; within Creative Media, they can work with gaming companies, experimental films and multimodal storytelling; and within Design, students can work with app, interface and experience design. There are also opportunities for further education, for instance, Doctoral programs in Media Arts or Emerging Technologies.