Science Gallery Bengaluru - Projects
Sai Krishna Mulpuru, Abhiyan Humane and Students Team
The Human brain size has evolved rapidly during a time of dramatic climate change on the earth. Larger, more complex brains with pre-frontal and temporal cortices, enabled early humans of this time period to interact with each other and with their surroundings in new and different ways.
The Think Tank is a direct physical representation of the complex networking in the brain, depicting thoughts as rain drops, and memory as tank of water. Using advanced brain sensors (EEG) and electronics,we build the system to capture the action potentials fired in the pre-frontal cortex, which interactively simulates thunder, lightning and rain. Yes, this means you can make it rain around you just by focusing your mind.
The Blue Dot
Anoop Saxena, Abhiyan Humane,
Anoushka Garg, Avani Datye, Jahnavee Baruah
Over 4,000 stations by telex, computer, web, mobile phone and satellite gather and relay data now. This increase in the number of stations and the timelier reception of data has allowed to rapidly locate many small earthquakes, which were undetected in earlier years.
The National Earthquake Information Center records 12,000-14,000 earthquakes a year/ approximately 35 per day. The Earthquake or Seismic activity in many ways reflects the status of our planet; it is Earth’s vocalisation and a reminder that the planet is still going through its evolutionary process with the rest of the universe. Thus, connecting our conscious understanding of the physical and natural world to a scale and energies that are truly “universal”. The project proposes the ‘use’ of earthquake data (from USGS, NEIC and other agencies) to render the quantitative characteristics into visual, sonic and interactive installation.
Yadu Rajiv, Vinod K Adharapurapu
With Divya Prabha, Sushim Ghatak & Ishan Srivastava
The Rhizome is a local multiplayer game like experience. Like the fungi thriving on moisture, this game lets anyone drop in and start playing and leave just as easily. It is a game without an end or a beginning, play engineered to be organic and continuously growing. A representation of species interacting with each other and forming multiplicities. In The Rhizome, people who walk in are represented by avatars that move as they move; when they move close and cross personal boundaries in the real world, their avatars combine to form new larger organisms, when they leave, that public personal encounter leave them a change individual forever.
Flux is an interactive installation that embodies the dynamism of planet Earth. The form visualises and lets the audience experience the changes in magnetic flux using visual culture as a framework. 'Flux' embodies natural physical forces conceived and crafted in the dimensions of artistic practice attempting to bridge the gaps between art and science.
Breathe is an interactive installation dealing with the primal activity of breathing. Each installation within this umbrella is an attempt to critique aspects relevant to the idea of breathing.
“Breathe-Pong”, reflects on controlled breathing. Its practice dates back to the foundation age of “yoga” and acts both as a health indicator as well as a means of fitness improvement. Instead of giving a numerical value to someone’s breathing capabilities as an interaction, the installation morphs into a game environment, where breathing gets mapped as an input. The representative form is that of a retro-game called “Pong” (1972), which was one of the first commercially successful games made. Like the original game, two players can compete for better reflexes, and in this alteration, their breathe control.
Whose Weather is it anyway?
Sharat Chandra Ram
"Whose Weather is it Anyway" engages the audience with the parody and interplay between ‘the climate of economies’ & ‘the economies of climate’ in the age of Big Data. In this edition, we look at the seaside port of Goa, where amidst the tourism, post-colonial livelihoods and festivities, we present a narrative of the local weather.
Open weather data acquired from Dabolim airport's weather sensors as well as overhead satellite imagery acquired from polar orbiting satellites above Panjim for a period of a month, shall be visualized and sonified into a real-time performance and transmission media art installation.